#include <RenderSubSystem/cvIRender.h>
#include <ObjectSubSystem/BaseCameraObject.h>

namespace cvRenderInterface
{

	Renderinglayer * IRenderer::m_activelayer = 0;
	cvObjects::BaseCameraObject * IRenderer::m_activecamera = 0;
	RGBAf IRenderer::DrawColour(1.0f, 1.0f, 1.0f, 1.0f);
	RGBAf IRenderer::ClsColour(0.0f, 0.0f, 0.0f, 1.0f);

	IRenderer::~IRenderer()
	{}

	Renderinglayer * IRenderer::getActiveLayer()	{ return IRenderer::m_activelayer; }
	cvObjects::BaseCameraObject * IRenderer::getActiveCamera()	{ return IRenderer::m_activecamera; }
};
